// Displays sending with a connected socket
// using the overload that takes a buffer, message size, and socket flags. public static int SendReceiveTest3(Socket server)
{
byte[] msg = Encoding.UTF8.GetBytes("This is a test");
byte[] bytes = new byte[256];
try {
// Blocks until send returns.
int i = server.Send(msg, msg.Length, SocketFlags.None); Console.WriteLine("Sent {0} bytes.", i);
// Get reply from the server.
int byteCount = server.Receive(bytes, server.Available, SocketFlags.None); if (byteCount > 0)
Console.WriteLine(Encoding.UTF8.GetString(bytes));
}
catch (SocketException e)
{
Console.WriteLine("{0} Error code: {1}.", e.Message, e.ErrorCode);
return (e.ErrorCode);
}
return 0; }